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The relationship between video game play and the acquired capability for suicide: An examination of differences by category of video game and gender.
Table of Contents
Abstract
The relationship between video game play and the acquired capability for suicide: An examination of differences by category of video game and gender.
Mitchell, S., Jahn, D., Guidry, E., & Cukrowicz, K.
Year: 2017
Source: Cyberpsychology, Behavior, and Social Networking. (2015). 18(12): 757-762. doi.org/10.1089/cyber.2015.0171
SIEC No: 20170383